“The Federal Reserve and the big banks fought for more than two years to keep details of the largest bailout in U.S. history a secret. Now, the rest of the world can see what it was missing. The Fed didn’t tell anyone which banks were in trouble so deep they required a combined $1.2 trillion on Dec. 5, 2008, their single neediest day. Bankers didn’t mention that they took tens of billions of dollars in emergency loans at the same time they were assuring investors their firms were healthy. And no one calculated until now that banks reaped an estimated $13 billion of income by taking advantage of the Fed’s below-market rates, Bloomberg Markets magazine reports in its January issue.”—Secret Fed Loans Helped Banks Net $13 Billion - Bloomberg
“When you produce content for a big audience, it’s very important that you think about what you’re putting out there in the world. What are you using your platform for? Are you making people think and reflect and grow, or are you getting off message, and letting ego and ratings get in the way?”—Camp Mighty: Dusting Off Our Power (via limadean)
“Citing industry sources, The Wall Street Journal reported today that Zynga CEO Mark Pincus, along with his top executives, decided last year as they were preparing for an initial public offering (IPO) that they had given out too much stock to employees. But rather than accept that reality, the executives reportedly tried a different tactic: demand employees give back not-yet-vested stock or face termination. In order to determine which employees would be asked to give stock back, Pincus and his executives tried to pinpoint workers whose contributions to Zynga—in the execs’ eyes—didn’t necessarily justify the potential cash windfall they could receive when the company went public, the Journal claims.”—Zynga to employees: Give back our stock or you’ll be fired | The Digital Home - CNET News
“Amid layoffs and a reorganization around digital content, Adobe today confirmed via a post on its company blog that the Adobe Flash Player for mobile devices is going the way of the dinosaur, in deference of HTML5. “HTML5 is now universally supported on major mobile devices, in some cases exclusively,” wrote Danny Winokur, vice president and general manager of interactive development for Adobe. “This makes HTML5 the best solution for creating and deploying content in the browser across mobile platforms.” In light of the change, Adobe said it will continue to work with Google, Apple, Microsoft and Research In Motion (RIM) to drive HTML5 innovation they can use to advance their mobile browsers. All future work with Flash on mobile devices, Winokur writes, will now be aimed at enabling Flash developers to package native apps with Adobe AIR for all the major app stores.”—Adobe Kills Flash Player, Heralds HTML5 Era | Wireless Week
“The Obama administration has now put the White House on record as saying the government doesn’t have any evidence of life “out there.” And the Obama team doesn’t believe anything’s being hidden from us. “The U.S. government has no evidence that any life exists outside our planet, or that an extraterrestrial presence has contacted or engaged any member of the human race,” space policy aide Phil Larson writes this week on the administration’s We the People website.”—White House: Government Has No Evidence Of Extraterrestrial Life : The Two-Way : NPR
It’s definitely true that a license like Toy Story would be harder to adapt, considering that most of what makes those stories interesting comes from humorous interactions and not a ton of conflict. Aside from the traditional platforming most Toy Story games rely on, the toys in the movies are often seen playing everything from board games to video games, and some of the interactions they have can be implemented in a game. This could be anything from assembling Mr. Potato Head, finding Bo Peep’s lost sheep, playing Checkers with Slinky Dog, helping Rex beat the Buzz Lightyear video game, etc. This is all stuff from the movies, and if developers are giving the luxury of adding in their own story—which is sadly still not a common luxury—then it would be even easier to develop scenarios that makes the player feel like an inhabitant of Andy’s room.
The results of the Summer 2011 Elephant Prize for Short Fiction are posted below. We are grateful for all who participated to make this contest a success. Individual notifications will be sent by email to all participants.
Third Place The Underlying Discovery Within a Brief Moment by Emily Rogers
Finalists L’Esprit d’Escalier by Kayla Cruz Loving Daniel by Rhonda Jackson Joseph Shrapnel by Jennifer-Crystal Johnson Slugs by Jennifer Moore By and By by Mycelium Deadwood Winter Sonata by May Stroshane Forget-Me-Not by V. R. Smoot These Are Your Finer Sensibilities Speaking by Holly Van Leuven If You Can Tell the Difference by Joan L. Cannon And The Days, They Fill Up by Ryan Hardgrove Open Up Shop by Ian McClellan The Scream by Byron Alexander Campbell Training Wheels by Jenna Park Roommates by Kimberly Clair Beta Group by K. Memmel Vermont Days by Nick Brennan Animals That Die in the Wrong Places by Alice E.M. Underwood
“Star Trek: Voyager – Elite Force – Activision, 2000. Trekkies finally get a first-person shooter game in the general vein of Doom or Duke Nukem, but one that still manages to tell an interesting story worthy of the Star Trek label and ends up being a heck of a lot of fun to play.”—