Harold Sipe has worked on top tier mobile, casual and social game titles. He has acted as the creative vision holder and project manager for games produced in partnership with such licensors as Paramount Pictures, National Geographic, Lifetime TV and others.
His first graphic novel, SCREAMLAND from Image Comics, was selected for honorable mention in Publisher’s Weekly Critic’s Round-Up, named best horror comic of the year by Fangoria Magazine and best satire by Wizard Magazine.
I was interested in talking with Lee Perry, former lead gameplay designer at Epic Games, because his new work with indie studio BitMonster’s first project casual adventure Lili, is such a complete departure from the team’s previous work. The new indie devs behind Lili are six Epic alums, all with experience on the Gears of War franchise, turning their talents to casual iOs adventure game. Young Lili is a student, researching the island’s magical plants for a school project, and discovering more about herself along the way. The focus seems to be story and environment, and most surprisingly for ex-core developers, promises a non-combat system of defeating enemies. Perry says the game will be is midway between Halfbrick titles (developers of Fruit Ninja, Monster Dash, etc.) and more story-driven sword-and-sorcery games. Looking at Lili’s gorgeous and cartoony tropical environment was, to me, slightly reminiscent of Zelda or even a Monkey Island, complete with silly dialogue and NPCs. Although the game is family-friendly, it’s more a game for players to share with their kids, and not a “children’s game” for parents (and aunts and uncles…) to sit through. (via Leaving Core For Indie: BitMonster Games | The Indie Game Magazine - Indie Game Reviews, Previews, News & Downloads)
Meg’s new piece for Indy Game Mag